

Unlike the base Postal 2 game, Postal 2: Apocalypse Weekend is an entirely linear adventure set across two “days” of activities. From a narrative standpoint, you'll either find things hilarious, ridiculous, or offensive, completely depending on how well you deal with “shocking” content. The jokes and level objectives are consistently darkly humorous, touching on subjects like viral disease, mental illness, and plenty of other issues. Apart from the gameplay perspective, this leaves the experience feeling a bit hollow. As the player, you don't have a ton of choice in how to complete objectives, as the game pushes you through a series of challenges over two days. Per Postal Dude's luck, the start of his weekend is only a small slice of the madness that awaits over the next two days.ĭue to Apocalypse Weekend's linear nature, the storytelling is much more straightforward. At the same time, an animal experiment within the hospital goes horribly wrong, resulting in bloodthirsty cats with spinning tornado problems. After waking up in Paradise Hospital, the Postal Dude soon succumbs to a series of dark hallucinations due to his head wound. Postal 2: Apocalypse Weekend picks up on Saturday, the day after the Postal Dude attempts to commit suicide in the first game.
